Originally posted by tk102
@Hive: Maybe someday I'll add that functionality. I suspect it would cause more problems than it solves however.
I suspect that this would have to be relatively complex for KSE anyways due to the fact that the NPC's are added to your party via scripting with the internal scripting program which are firing during the game. Also changing before and after global and numeric booleans don't add the party members so this would make it much more difficult I suspect.
However TK I could send you a compilation of save files if it would help you to check file variables to compare to.