Originally posted by tk102
The way I envisioned it, would be to read in the p_*.utc file of the NPC to recruit from templates.bif and then modify it as necessary to make a AVAILNPC*.utc file that would be tucked into the savegame. Then modify the partytable.res to make sure that NPC is marked as available and selectable.
Oh, wait I get it.
I guess this is what I get for piping up eh.