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Old 04-02-2005, 02:09 AM   #8
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Join Date: Jan 2003
Location: Montreal, Canada
Posts: 733
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The hierarchy of 3d models is like this [top down for this example ]

[1] A vert or vertex one spot plotted in 3d space , you need 3 in order to form any primitive shape.

[2] 3 verts connected by 3 edges makes one face , : aka a tri / 3 verts

[3] 2 faces side by side sharing verts makes up one poly : aka a quad / 4 verts

[4] All faces or poly’s joined together makes up your mesh : aka an element / all verts

this should help


pixel, poly builder
svösh's kotor mods

Last edited by svösh; 04-02-2005 at 03:57 AM.
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