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Old 04-04-2005, 12:38 AM   #15
svösh's Avatar
Join Date: Jan 2003
Location: Montreal, Canada
Posts: 733
Veteran Modder  Helpful!  Contest winner - Modding 
Thanks guys but really all I did was, some vert moving, and non uniform scaling. This new tool allows us to not have to compile the changes we make in max so the head remains animated. The replacer pastes our new vert cord. array over the old bin .mdl and .mdx then saves a copy as new from our new ascii exported from [g]max for the edited and selected mesh and it all thanks to Taina’s replacer tool.


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svösh's kotor mods
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