Quote:
Originally posted by tk102 v2.1.4 released
Added support for Listener fields in Entry branches (Thanks Gsccc)
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Good news I'm about to start some cutscene work soon
Quote:
Originally posted by tk102
Fixed a bug that caused generated Script2 fields to be written as CExoStrings instead of CResref, causing said scripts to fail in-game. (Thanks T7Nowhere)
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Thats why my second script didnt fire!
I have been going through my scripts several times to figure out what was wrong
One quick question, do I need to make a new dialog file or will the editor update my exsisting dialog file so second scripts are written as CResref?
And thanks for the update
