Originally posted by tk102 v2.1.4 released
Added support for Listener fields in Entry branches (Thanks Gsccc)
Good news I'm about to start some cutscene work soon
Originally posted by tk102
Fixed a bug that caused generated Script2 fields to be written as CExoStrings instead of CResref, causing said scripts to fail in-game. (Thanks T7Nowhere)
Thats why my second script didnt fire!
I have been going through my scripts several times to figure out what was wrong
One quick question, do I need to make a new dialog file or will the editor update my exsisting dialog file so second scripts are written as CResref?
And thanks for the update