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Old 03-29-2005, 01:38 PM   #5
Xcom
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Join Date: Dec 2001
Location: scripts.bif
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Quote:
Originally posted by StrangeJ
If it is a custom module do you need to do anything in the *.git file, since there is a "store list" list?
You don't need to.. It's a choice you have, just like with creatures, placeables, etc.

You can reference a store object in the GIT file, or you can spawn it dymanically using CreateObject function. (stoffe's example above)



tk102: See also the official documentation on Merchants (Stores) here


Last edited by tk102; 04-05-2005 at 11:08 AM.
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