View Single Post
Old 03-29-2005, 12:38 PM   #5
Xcom's Avatar
Join Date: Dec 2001
Location: scripts.bif
Posts: 1,011
Originally posted by StrangeJ
If it is a custom module do you need to do anything in the *.git file, since there is a "store list" list?
You don't need to.. It's a choice you have, just like with creatures, placeables, etc.

You can reference a store object in the GIT file, or you can spawn it dymanically using CreateObject function. (stoffe's example above)

tk102: See also the official documentation on Merchants (Stores) here

Last edited by tk102; 04-05-2005 at 10:08 AM.
Xcom is offline   you may: quote & reply,