Of course, that's what annoys me. While the tickets idea is cool, you're punished every step of the way without any benefits, I find it all too easy to win with inferior command posts just by slaughtering the opponent. It's team deathmatching for all intents and purposes.
Why don't they have a function that you have more or equal CPs than the opponent, you gain a point for every kill you make but if you have less, the function doesn't stop, but the timer is still ticking down, just slightly faster. (perhaps related to command point difference)?
That way, you'd have a "death nearly doesn't matter" attitude, you get a "capturing and holding them back" sort of thing.
I am the definition of your defeat.