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Old 04-23-2005, 09:35 AM   #22
Darkkender
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Join Date: Aug 2004
Location: In the mountains of Oregon
Posts: 2,953
Current Game: Star Wars The Old Republic
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Quote:
Originally posted by tk102
Darkkender, I think it should work with Excel 97 and later.
How did you know that was the version I used.

I personally like this for 2da's as I've started taking an interest in NWN modding or more in particular getting the hang of how they mod around some of the hardcoded elements. I'm starting to think with the proper usage of scripting we can write our own include files that provide the ability to use custom 2da files. Also I would be interested in figuring out how the game would recognize ".HAK" files and having them in the proper overide system. If we can do this it may take KOTOR I & II modding to a whole new level.


Working so, we will learn history as a tree knows it; we will climb into shapes printed in the seed; we will become time made visible, years made fragrant; we will make of concentric memory a stem of praise; we will inhabit daylight at a trees own speed; we will be travelers who remain, patriots to this ground.
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