Originally posted by tk102
Darkkender, I think it should work with Excel 97 and later.
How did you know that was the version I used.
I personally like this for 2da's as I've started taking an interest in NWN modding or more in particular getting the hang of how they mod around some of the hardcoded elements. I'm starting to think with the proper usage of scripting we can write our own include files that provide the ability to use custom 2da files. Also I would be interested in figuring out how the game would recognize ".HAK" files and having them in the proper overide system. If we can do this it may take KOTOR I & II modding to a whole new level.