Thread: [TSL] USM Released!!!
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Old 07-11-2005, 12:10 PM   #1
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Cool Guy [TSL] USM Released!!!

Ok since the Original thread was lost thread was lost this is a repost so that we can trouble shoot any of the mods problems in a single thread and post updates as we make them. As such you can find all of this mods updates and patches at the end of this post.

Ultimate Lightsaber Mod(USM) for TSL

Created By: ChAiNz.2da, Darth333, Seprithro, svösh, and T7nowhere.

Please Read the README for installation instructions

USM Direct Download This mod weighs in at 22MB

USM Saber Pic Gallery

Alternate USM Download Site @ FileFront

Alternate USM Download Site @ JumpStationZ
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This mod is in no way shape or form endorsed by LucasArts OR Obsidian Entertainment.Use entirely at your own risk.

This mod may only be hosted at the following websites: and Lucasfiles unless permission is given by the USM team to host on other sites.

Yes thats right The Ultimate Saber Mod is finally released. Its taken us MUCH longer than we originally thought(3 months), but hey these things happen

About USM: The main focus of this mod is the 36 New lightsaber hilt models, which have been integrated into TSL. The majority of the lightsaber models also come in 5 color variants. Due to the number of New unique lightsaber models we could not make them be useable in all the colors that the normal game sabers have, but the base colors are available and several of the lightsabers have new unique colors.

It should be noted this mod is not intended to give you the player a lightsaber from the start of the game, but instead to enhance what is already there. The player will have the choice of building one of the several new hilts as part of the Lightsaber quest, this is of course on the condition that you have one of the new Color crystals already in your inventory. Don't worry they will be available by the time you have all the lightsaber parts to build your first saber. The lightsaber crystals are integrated into the random loot generation.You will also be able to find fully built Lightsabers at certain areas of the game. Additionally after the Lightsaber quest is complete Bao-Dur will be able to build the New USM lightsabers provided you have 1 usm crystal, 1 default game hilt and 900 credits for parts.

The NPC's that are trainable as Jedi will also build their own lightsabers after the initial training. Additionally Kreia will join your part with her own custom lightsaber and Visas will build a new one after you destroy hers.

All of the important Jedi and Sith NPC's In the game will also be sporting there new Lightsaber hilts. Among those are: Master Kavar, Master Vash, Master Vrook, Master Zez-Kai Ell, Atris, Darth Sion, and Darth Nihilus. Additional: Darth Nihilus has also been Pumped Up and he now has a few new tricks up his sleeves.

There are also a few new nice surprises to be found

Due to the way lightsabers work in TSL you will not be able to use the USM crystals in the same manner that you could with the normal Color crystals. So you will not be able to use Double bladed lightsaber crystal in a normal single or short sabers. Think of them like a key to unlocking the new hilt models. If you do place a USM crystal in the wrong Lightsaber type it will turn into what looks like a grenade, So simply hit the cancel button and not the assemble button to return your lightsaber to normal.
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Positive side effect: As a side effect of making this mod a few game bugs were discovered and have been fixed. Most of them are minor.

-Entering the Hidden Jedi enclave on Telos: When entering Handmaiden will tell you to "Lay down your weapons and you shall not be harmed." If you choose the LS reply option "All right - we mean no harm." then it would end the dialog and the story would be dead. You can now choose this reply and the story will proceed to the next plot point in the game.

-Bao-Durs Bad dream about Malachor V, One reply option would end the dialog prematurely. The Reply is now linked to the proper entry.

-Disciples intro Dialog that happens in the enclaves sub level. If Disciple doesn't join you he says he will leave and meet you at Khoonda, But at the end of the dialog he just stands there like a moron so I added a script to the dialog that makes him run out of Khoonda.

-Another that is related to the one above is when you arrive back at khoonda If the global is not set to make carth be the Republic admiral then Disciple will talk to a wall( this really annoyed me as I didn't know what the hell was going on in that scene the First time I played TSL). Now he will be talking to the alternate Admiral that you see if Carth is not the Admiral.

-Fixed Visas marrs Bugged Forcesight dialog, it turns out if you don't ask her "How do you see through the Force?" as soon as you see the option Then you can't ever ask it again because that reply is attached to a string that would be cut off from the main dialog string. So I linked it to her main dialog node. so now you can ask her even if you didn't right away.

-The Dialog with the 3 Jedi Master near the end of the game. One of Kavar's sentences was spoken by Zez, a reply was broken and near the end of the scene Vrooks Lightsaber would not ignite when it should have been.

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Artists: ChAiNz.2da, Seprithro, svösh, and T7nowhere.

Xia Terashai's Short Saber
Disciple's "Agenda" Lightsaber
Segan Wyndh Long Saber
Zez-Kai Ell's Double Saber
BA-122 Prototype Double Saber
Darth Nihilus' Lightsaber
Master Vrook's Lightsaber
Darth Sion's Lightsaber
Type-S Short Lightsaber
Type-G Short Lightsaber
Type-J Lightsaber
Type-E Lightsaber
Alora-sor-Dana's Lightsaber
Brianna’s Balance
Type A Lightsaber [aka ani’s ep2]
Type B Lightsaber [aka Yoda’s ep2]
Type C Lightsaber [aka Dooku’s ep2]
Darth Bandon's saber
Kreia's walking stick
Master Vash's Harmony
Atris' Master Prism
Master Kavar’s Shield
Master kavar’s Prize
Visas’ Hope Of Katarr
Death Mask
Blood of Malevolence
Darth Malak's Lightsaber
Stylized Exar Kun Lightsaber
Rocarian Double-Bladed Lightsaber[aka Darth Mauls Lightsaber Ep1.]
Padawan Lightsaber[aka. Lukes Skywalkers Lightsaber ANH]
Jedi Master's Lightsaber[aka. Mace Windu's Lightsaber AotC]
Jedi Knight's Lightsaber[ aka. Obi-Wan Kenobi's Lightsaber ANH]
Traditional Jedi Knights Lightsaber[aka. Qui-gon Jin's Lightsaber Ep.1]
Atton's Lightsaber
Bao-Dur's Lightsaber
Mira's Lightsaber

Scripting, 2da editing and Item placement: ChAiNz.2da, Darth333 and T7nowhere.

ChAiNz.2da: BA-122 Prototype Double Saber Mini quest. Edited and combined Upcrystals.2da and baseitems.2da to be compatible with as many other mods as possible.

Darth333: Random loot script that is intergrated into the games normal Random loot ,generation and debugging.

T7nowhere: Gameplay intergration: Script writing, Sith and Jedi Master Lightsaber replacement, Dialog editing, debugging.
Play testing: Colma Adawin(Formally known as MattColejk), maverick187, Mono_Giganto, RedHawke, Seprithro ChAiNz.2da, Darth333, svösh, tk102.

Special Gratitude goes out to our play testers Colma Adawin(Formally known as MattColejk), maverick187, Mono_Giganto, RedHawke tk102 for their helpful feedback and bug finding.

A very Special Thanks goes out to cchargin who made it Possible for us to make new lightsaber hilts for use in TSL, tk102 for His assistance in debugging, and for all his very useful utilities for which we all could not mod KotOR and TSL with out, Fred Tetra for his continued support of KotoR tool(aka. KT) another tool us modders could not live without, Xcom, Envida, and Of course stoffe -mkb- for their excellent Scripting knowledge, scripts and assistance.
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Terms of use

This mod may not be re-upload to any other website besides and Unless permission to do so is given by the USM mod Team. This means you guys at Kotorfiles

You may alter the contents of this mod in anyway you see fit for your personal use only.

You are not allowed to use any of this mods resources in other released mods without express written consent of the USM modding team.

The source scripts are there for modders and can be used freely.
__________________________________________________ __Finally thanks to all those people that supported us and have been eagerly awaiting this mods release.

  • Update 1: Download
    This .rar contains updated dialogs for ba_build.dlg, baodur.dlg, visasmarr.dlg. Minor bug fixes in all three files but you should still download and install.

  • Update 2: Download NEW - as of Aug. 3rd, 2008
    This zip contains the most recent patch to the USM loot script, this should also be installed. Thanks again to swfan28 for spotting and correcting this bug.

  • Update 3: (please read the instructions below to determine if you need this file, this is a mod compatibility patch.): Download

    Depending on which mod you are using, drop one of the following files in your override folder:

    - for Envida's complete mods, install the k_enter_601.ncs file located in the folder named Envida (k_enter_601.nss is provided for reference purpose only)

    - for Darth333's Unlocked NarShadaa and Khoonda doors, install the k_enter_601.ncs file located in the folder named Darth333 (k_enter_601.nss is provided for reference purpose only)

    If you happen to have both my mod and Envida's mod installed, the install my mod first and then Envida's. When prompted to replace the k_enter_601.ncs file, click yes)

    (do not try to install both files as they will overwrite each other)

  • Update 4: Updated "upcrystals.2da". Download
    Thanks to JacenPrime for catching this!

    ATTENTION! To People using USM & Darkkender's Color Mods,
    and Shadow's Saber Mods and the Odyssey Saber

    In the Upcrystals.2da files, rows 41-56, which are files u_l_colo_*number*, they are listed as u_i_colo_*number* and rows 46-55 are listed u_i_color_*number* therefore explainng the problem.

  • Update 5:Compatability fix for stoffe -mkb- Handmaiden for female PC's and USM. By rgdelta
    Only download this if you want to use both mods. Install instructions are in the readme included int he rar. Download

Last edited by ChAiNz.2da; 08-03-2008 at 04:01 PM. Reason: added NEW random loot patch! thank you swfan28!
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