View Single Post
Old 07-14-2005, 04:05 PM   #2
Psyk0Sith
3D Tech Support
 
Psyk0Sith's Avatar
 
Join Date: Jul 2002
Location: Adanac
Posts: 2,072
Veteran Modder Helpful! 
Yes it is possible:

1.Make sure your .skin file has the same name as your .md3 file

Let's say i make a saber called psyko.md3, the .skin file will be named psyko.skin and contain the name of the model followed by the texture path like this:

saber_w,models/weapons2/psyko/saber.jpg

2.saber_w is the default name given to your object in 3d max (check the name in md3viewer)

place the .skin and texture in the model's path, in this case:
models/weapons2/psyko/saber.jpg

3.Load the model into md3view and import the skin (go to file then import skin), then write a .md3 with the new skin applied.

The other way would be to manually edit the .md3, which i dont recommend unless you know what you are doing.

Psyk0Sith is offline   you may: quote & reply,