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Old 07-16-2005, 07:06 AM   #23
ChAiNz.2da
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Join Date: Oct 2004
Location: Tennessee (USA)
Posts: 6,845
Current Game: Minecraft MP: PynCraft|Tekkit
Re: Re: Re: TSLpatcher help

Quote:
Originally posted by TheOssusKeeper
hey chainz, maybe you could tell me how you got yours to work step-by-step? please, if you don't mind to terribly much maybe simplify it for a simpleton like me
well, like stoffe mentioned, it's really a different case for each type of mod, depending on what you need it to do. But, I'll be more than happy to help you along as you go...

Can you give us a jist of what you're mod will be needing to change? Such as which .2da files will need to be appended?

2DAMEMORY tokens are going to be your friend but unlike what the 'techy jargon' makes it sound like, the Patcher is very straightforward and easy to get used to...

I'd suggest using the changeedit.exe for starters, until you can get the hang of manually editing the .ini yourself. Of course, if you're more comfortable with scriptng (unlike me.. hehe) perhaps .ini editing might be easier...

Just give us a little more 'meat' to your project and we'll try to help as best we can


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