View Single Post
Old 07-16-2005, 04:48 PM   #24
TheOssusKeeper's Avatar
Join Date: Jul 2005
Location: Missouri, USA
Posts: 534
Re: Re: Re: Re: TSLpatcher help

Originally posted by ChAiNz.2da
well, like stoffe mentioned, it's really a different case for each type of mod, depending on what you need it to do. But, I'll be more than happy to help you along as you go...

Can you give us a jist of what you're mod will be needing to change? Such as which .2da files will need to be appended?

2DAMEMORY tokens are going to be your friend but unlike what the 'techy jargon' makes it sound like, the Patcher is very straightforward and easy to get used to...

I'd suggest using the changeedit.exe for starters, until you can get the hang of manually editing the .ini yourself. Of course, if you're more comfortable with scriptng (unlike me.. hehe) perhaps .ini editing might be easier...

Just give us a little more 'meat' to your project and we'll try to help as best we can

Well I made that 4 new detonators mod (with Stoffe's help (scripts))... and i thought i'd make it much easier for the gamers to install by using the tslpatcher... basically it has the uti files and the script files and it modifies the spells.2da... after getting this little (big ?) project done, i was going to re-up it to for everyones convenience, plus i wasn't very happy with having to try and explain how to merge the mod with the spells.2da, it was all too confusing, even for me...

plus, i think it is a small enough mod to practice on, to try and learn how to use the tools, because i don't want to screw up someones game with a faulty mod, if i can keep from it

I will probably stick with the changeedit util. 'cause i don't know anything about scripting...

I would really appreciate any and all help I could get, thanks in advance
TheOssusKeeper is offline   you may: quote & reply,