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Old 07-24-2005, 12:47 PM   #1
riceplant
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Join Date: Jul 2005
Posts: 348
Problem with animations

Some of them just don't work. Some work fine, which is what I'm confused about. Specifically, none of the talkgestures work. I realise that they won't work on most skeletons, but I'm trying to use them on Jan. She should have the humanoid skeleton, and all the animations should work, right?
Code:
affect ( "Jan", /*@AFFECT_TYPE*/ FLUSH )
{
	set ( "SET_ANIM_BOTH", "BOTH_TALKGESTURE5" );
	set ( "SET_ANIM_HOLDTIME_BOTH", $5000$ );
}
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