Originally posted by CortoCG
The shader only applies specularity on the knee pads and the metallic parts of the helmet. The model is obviously mostly untextured.
I was just wondering, as Psykosith sounded as if there had been a shader problem at one time.
One thing .. I think his rocket is a tad bit too tall... The tallest I remember it being... was roughly the height of his little "eye-piece" attachment on the side of his helmet.
It may seem like a nitpick thing, but it being above his head draws a little more of my attention. Just thought I'd mention it.
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... To do something well takes Style!" - Me