Originally Posted by biscuitneilston
Lmao, agreed! I think that instead of having your guys being sliced and diced over and over again in a fight, there could be a fluid and continuing duel. Each character not wounding each other, but trying to find a break in the other's defences, but only when the player runs out of health does the opponent deal a killing blow. For critical hits, they could implement a sort of glancing blow, like a slice on their back/arm/leg, or something that wouldnt be enough to kill a jedi but weaken them a great deal - as a 'critical hit' should?
I think you've got something good there, but would the current combat system permit that? I think they would have to make some extensive changes for something like that.