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Old 08-29-2005, 04:27 PM   #4
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Join Date: Jul 2005
Posts: 348
Yeah. If a server is 'pure', it will only look in the pk3s. Setting it to 0 allows you to use the 'maps' folder, meaning you can test your maps without making a new pk3 every time you change the map. Note that files in folders are loaded into memory first, and are overwritten by resources in any pk3s, so if you want to over-ride a standard game resource, you must make a pk3 up. About compiling, I've noticed that compiling light takes a while if you have more than a couple lights in your map. Also, refrain from compiling vis unless your map gets quite large, as it can take forever (Over several hours for a full compile, if you use curve patches).
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