Loading shaders in GTK
A question about shaders in general.
Right now I am able to create a shader such that, after I compile my map I can see the shader as it is supposed to be seen. But when I open GTK and load the shader, all I get is a black and red checkered texture that is very very small. Had I made the shader correctly, or imported it correctly, it would load as a white box saying "sky" on it... or it would load as a 2D image of that shader (such as when you load the shader file for water shader that moves like waves).
When a shader file loads as the black and red checkered texture, what did I do wrong and how do I fix it?