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Old 10-18-2005, 01:08 PM   #12
Commander, Rogue Squadron
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Join Date: Jul 2002
Location: Ithaca, NY
Posts: 2,320
For future reference...Make sure your structural brush doesn't have any transparent surfaces facing into the map, or nonsolid shaders like water, nodraw, etc on any surfaces of the brush whatsoever. Surfaces not visible to players should always be system/caulk or common/caulk.

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