Thread: [TSL] AVol's Darth Vader
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Old 10-24-2005, 01:19 AM   #26
Mono_Giganto
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Quote:
Originally Posted by RedHawke
Not at this time... though things might change pending a model animation breakthrough.
Well, from my point of view, to get a body with the Malak animations to have normal animations would just require weighting the mesh in question to the normal skeleton (Only Enlarged) instead of Malak's. Not too fun a job. Weighting sucks. Chances of getting it to export and retain those animations are low to none, but not many people have the time on their hands to try, nor could I blame them.

Quote:
Originally Posted by RedHawke
Example: The Darth Revan Models and their non-animated cape, getting that cape to be animated is one of our longest desired but impossible to do mods.
Maybe not impossible, might be able to fake it with some clever weighting, just, who would do it? Not many modellers here with knowledge of weighting.




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