don't know if this helps you, but:
* textures should alwas have a height and width of a power of 2 in pixels
(ex: 512 by 128pixels)
* make sure they are in a folder something like jk2/gamedata/base/textures/yourmap/
and make sure the path you use in radiant is the same as in jk2
* Make sure it's saved in a 24 bit jpeg, or a 32 bit tga.
Last edited by GL_Niels; 10-26-2005 at 11:35 AM.