I am actually trying to write a MaxScript that will load all of the models for a map and align them, all in one shot.
If it works out right, when you export a series of map models, Kotor Tool would write out the script to be run in Max to import and align them, simplifying the whole workflow. At the worst, you'd have to specify some things manually but it would still take less time than it does now.
In other news, I discovered why I cannot load my own room models into the game and not have the room look dark. I am working with CChargin to make a few changes to MDLOps to fix these things. If anyone is really interested in the technical reasons, just ask.
Kotor Tool Developer
"You want to help everyone who asks for aid, answer all of their questions, write that crucial bit of code for which they're searching, and be the hero who saves the day (and their job), but there comes a point when you realize that sleep is sometimes necessary."
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