Originally Posted by Lathain Valtiel
There are no objective tables for the saber styles short of I think maximum possible damage (Yellow style does NOT consistently do 80 a swing except on head strike, and staff usually pulls around 45-60 a swing unless it gets a headstrike) and animation speed. Everything else is probability-based and random if I recall, with some styles getting a higher observable probability to block/penetrate guard.
Plus, the main factor of doing damage with the basejka system is related to where/how long the saber animation places the blade in another player's body. The basejka saber has no
mechinism for materials to resisting or deflect blades after they are hit. As such, the staff animations are set up in a way that pretty much guantrees both blades @ least touching the targets.
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