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Old 11-15-2005, 04:34 PM   #8
Commander, Rogue Squadron
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Join Date: Jul 2002
Location: Ithaca, NY
Posts: 2,320
Looks like a faithful reproduction of that room from t3_rift. Good job on that. But why not embellish it with a little of your own stuff? For instance, the huge, perfectly cylindrical pillars...maybe make them segmented, or add little vertical trim pieces going up them? I never really liked those perfectly straight pillars in Raven's level.

The idea of diversionary maps (or sections of maps) that give you extra usable goodies is a good one. Kinda like WC3's side quests, eh? I guess you can do that to some extent with secret areas in a single map, are you thinking of that or completely diversionary maps?

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