Well, my first piece of feedback would make sure to repackage all the associated models into the actual map .pk3 file and strip out all the unnessicary .skins, npc files, etc.
In fact, I'd rename the models to be exclusive for your map. The new geonosis1a siege map is a pretty good example of this.
The reason why I suggest this is because lately it seems like it's the map packs that are causing most of the file conflicts and model icon/NPC file overloads that many users have been having.
Finally, it would be great if the NPCs on the map were more responsive. From my short time with the map, they don't seem to react much. Maybe add in some additional NPC routes and change their behavior settings?
PS, I'm continuing to work on getting the map to work with the tab bots. The problem I'm having at the moment is that endor objectives are being set seperately for each team when normally all objectives in siege are "shared". Is there anyway you could change the map scripting to function more like that or should I fix the default siege behavior so that it will work right for the sort of split objectives system that you've done?
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