View Single Post
Old 01-05-2006, 09:37 AM   #1479
Fred Tetra
@Fred Tetra
Kotor Tool Guy
Fred Tetra's Avatar
Join Date: Jan 2004
Location: What a creepy photo, eh? Had to use it!
Posts: 947
10 year veteran!  Hot Topic Starter  LFN Staff Member  Helpful! 
Thanks, folks! A bunch of saves AND a module description! What a nice thing to read first thing in the morning.

Last night I built up the 801-803dro modules. Since there's no .git/.ifo/etc. calibrating the map is harder than normal, as these files will have to be created nearly from scratch. This is also going to be the case with any other modules for which the 3d model exists but not the other game resources.

<edit>Update: I replaced the onEnter/cutscene scripts with an empty one and was able to double check the visibility in the modules in question. The reason for visiting these modules is that some have models with non-walkable exterior elements meant to be seen from inside a set of rooms, as a realistic backdrop. Since these can be quite large and one cannot place things on them, I am able to reduce the map image "span" to only include the usable interior parts, keeping map image sizes more reasonable.

On another note, the 950cor module is not completely walkable; only the parts need for the cutscenes are present. In fact, if one walks down one of the corridors, they end up outside and above the ship!

Kotor Tool Developer

"You want to help everyone who asks for aid, answer all of their questions, write that crucial bit of code for which they're searching, and be the hero who saves the day (and their job), but there comes a point when you realize that sleep is sometimes necessary."
—Stephen Toub

Visit the Kotor Tool Forum

Last edited by Fred Tetra; 01-05-2006 at 01:41 PM.
Fred Tetra is offline   you may: quote & reply,