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I've made some tenative changes to Kotor Tool so that it can handle alternate maps and calibrations, which should allow users to work with modules that contain an additional "cutscene stage/set" without having to have both the main and stage areas on the map screen at the same time. I should be able to do some more testing tonight and I'll post the results then.
Kotor Tool Developer
http://kotortool.starwarsknights.com/
"You want to help everyone who asks for aid, answer all of their questions, write that crucial bit of code for which they're searching, and be the hero who saves the day (and their job), but there comes a point when you realize that sleep is sometimes necessary."
—Stephen Toub
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