Hey, don't take issue with the whole community...Yes, it is possible to decompile BSPs with q3map2, but it's generally looked down on as using someone else's work as the basis for your own. As MDN14 mentioned, the decompiling process also doesn't give you a complete, clean .map file. You'll get screwy texture information, and some entities like point lights won't appear in the decompiled .map. So you'd still have your work cut out for you. If you just want the map layout or to figure out how to do some particular editing trick, though, it might be a useful tool. Just don't use a decompiled map as the basis for your own work.
Last edited by wedge2211; 01-11-2006 at 07:33 PM.
Reason: accidentally wrote "do" instead of "don't." whoops!