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Old 01-11-2006, 06:39 PM   #10
Commander, Rogue Squadron
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Join Date: Jul 2002
Location: Ithaca, NY
Posts: 2,320
In that case, I don't suppose there's any harm in decompiling t1_surprise. Check out the q3map2 wikibook and look for the -convert switch, that'll tell you what you need to know.

Honestly, though, all t1_surprise is is basically a set of models like this one, arranged to form a maze and layered on top of one another. You'd be able to see just as much (possibly more, depending on whether Raven used misc_model_statics, which don't show up in-editor) just by running around the map in-game and taking screenshots.

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