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Old 01-20-2006, 04:51 PM   #59
Thrawn
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Join Date: Apr 1999
Location: College Park, MD
Posts: 4,658
I agree with the earlier comment about the fighters just sitting around after destroying a TIE squadron. Bombers should automatically attack the nearest cap ship/station, with fighters attacking the nearest fighter squadron. That would cut down on micromanagement.

Also, at times I found that when I was trying to order ships to attack a hardpoint with the target ship being on the left side of the screen, the unit description came up and blocked my view of the ship. Perhaps there could be an option to disable those after you've seen them once?

Overall a wonderfully immersive demo with lots of Star Wars moments.


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