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Old 01-24-2006, 03:50 PM   #16
MDN14
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Join Date: Sep 2003
Posts: 159
is a map model, but it is made out of brushes in the GTK Radiant editor. Basically you make something in Radiant, put a "caulk shell" around the whole thing and compile it, then you compile it again in a different way and you turn it into a model. The model will be nonsolid in game just like a normal md3 map model, and the parts you had as caulked when building the model will be invisible both in the editor and in game. I will let someone else post all the details on HOW to actually do it since I dont remember off the top of my head and I dont have time :P
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