Originally Posted by wedge2211
There is no army in existence that mines resources and builds itself a factory or barracks on the battlefield. They go into battle with the forces they have, and come out again at the end with whatever's left. At most, they put up some tents for field triage or command posts. Resource-harvesting and base-building are the most unrealistic and tedious aspects or RTS games--I'm really glad to see a game with the persistent forces and tactical focus of Empire at War.
Very well said. I am very encouraged by the focus of EAW as well. Dawn of War was on the right track when they dumped the traditional resource model, which brought me back to the RTS genre.