Here are the answers to the second round of questions. Some of these questions could be taken a few ways, so if I didn’t answer exactly how you expected, feel free to clarify/expand on the question and I will follow up on the answer.
(1)Athanasios: Are there firing range indications both for ground and space units? We cannot see any in the demo, which, in many cases ends up brining your forces to close to the enemy and get annihilated (not to mention those torpedo launchers that un-deploy automatically from their defense points).
Generally the firing ranges of the units are not indicated. Some of the special abilities that have an area of effect will show that area when the ability is activated. You can also see if something is in range by watching the mouse cursor when you attempt to target something.
(2)gstommylee: I have a clarification question is the regular edition CD and the collectors’ edition DVD? I'm curious to know if the collectors’ edition is DVD I haven't decided which one to get yet.
Here's the SKU list as I have it:
US English (1 DVD, extra bonus disk)
US English (2 CD)
UK/SP/IT (1 DVD) English VO (Spanish/Italian HUD and Tutorial VO) with Spanish/Italian on-screen text
UK English (2 CD)
German (1 DVD) – full localization
French (1 DVD) – full localization
Polish (1 DVD) – full localization
Russian (1 DVD) – full localization
Japanese (1 DVD) – text localization only
Canadian French (1 DVD) - full localization
Asia/Pacific UK English (2 CD)
Brazil UK English (2 CD)
Mexico US English (2 CD)
Note that this is subject to change but should be relatively trustworthy.
(3)Sithman1138: What effects happen when major characters are taken out: Leia, Luke, Emperor, Vader, etc.
With some exceptions, heroes have a re-spawn timer that activates when they are defeated in combat (whether in space, land, or taken out by a bounty hunter). Heroes can also trigger their re-spawn timers when certain galactic-mode special abilities are used (for example, Boba Fett de-spawns when you use him to eliminate a Rebel hero). The hero re-spawn timer is long enough to be a pretty meaningful penalty for losing them, but not long enough to prevent you from enjoying the use of the heroes.
Because of this, it is strategically beneficial to, for example, use Boba Fett to eliminate a Rebel hero, or use a raid to eliminate an Imperial hero before a major battle to deprive the other side of their use.
The exceptions are the “leader” heroes – Mon Mothma and the Emperor. If the “kill enemy leader” win condition is turned on, defeating those heroes will end the game.
(4)wedge2211: Can both "move," "attack-move," and "attack" commands be queued as waypoints, rather than just "move" commands? It'd be nice to tell a bomber squad to take out the hardpoints on a ship in a particular order or tell a group of units to sweep for enemies along a given route, instead of having to wait and issue each command individually after the last is completed.
Currently there is no order queuing in the game other than movement waypoints, but I will certainly put it down as something to consider for the future.
(5)shadowsfm: how do you selectively split your fleet for an initial invasion fleet and a follow-up second fleet?
There’s no way to queue up fleets for an attack, but you can use the normal way the game engine works to achieve the same effect. I am assuming you already know how to arrange ships within fleets by zooming into planets and dragging ships around.
All galactic progress stops while a tactical battle is taking place; so using this fact you can send one fleet to your target, wait a few seconds, and then send the next one to the same target. Be sure your pause is long enough; if you don’t wait long enough between fleet dragging the game will automatically combine the fleets at the target destination.
So, when the first fleet arrives, you have your battle, and the second fleet is paused on the route to the target. Even if you lose the first battle or retreat, the second fleet is unaffected and will arrive as soon as the first tactical battle ends.
Generally you will want to split space and land forces anyway unless you are absolutely sure of the enemy space defenses, since ground unit transports are easy and obvious targets.