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Old 02-06-2006, 04:23 PM   #20
brownassociate
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Join Date: Jan 2006
Posts: 13
Here is my "simple solution" to the persistant damage debate...

Why not just use the game clock to determine repairs?
Each day is broken down into, I think, 6 squares. Why not allow each ship to repair 5% of EVERY hard point when a time sqaure fills up. By oversimplifying it, there would be no need to micromanage. You could also build buildings which aid in repairing, say adds 5% each time square. If there are 6 sqaures per day, each ship repairs 30% a day, which I think is feasible. Or you could just make smaller ships repair faster than larger ship. Just an idea...
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