View Single Post
Old 02-08-2006, 01:19 PM   #45
Rebelknight
Rookie
 
Join Date: Jan 2006
Posts: 44
I wander how you can't come out with a persistant damage system that dosn't confuss people and isn't too hard to understand. There where alot of ideas thrown in that seemed easy enough for a 2 yearold to understand. Makes me wander who they tested this on...
Rebelknight is offline   you may: