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Old 02-12-2006, 03:24 PM   #55
Selek
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Join Date: Sep 2005
Location: Germany
Posts: 62
Quote:
Originally Posted by Zappa_0
Well you can go ahead and do the shader for the default quigon. You really dont need my team versions to do that. All you have to do is just copy the shader and edit it. Not really a big deal.
Well, I need the hologram texture names. If you want to do it yourself, here is the Code for Notepad or Editor:

Default:
Code:
        blendFunc GL_ONE GL_ONE
        rgbGen wave sin 0.9 0.1 0.1 0.1
    }
}

models/players/quigon_otj/legs_blue
{
	surfaceparm	metalsteps
	q3map_nolightmap
	sort	seeThrough
    {
        map models/players/quigon_otj/legs_blue
        blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
        depthWrite
        rgbGen lightingDiffuse
        alphaGen wave sin 0.7 0.1 0.1 0.1
    }
    {
        map models/players/quigon_otj/blue_glow
        blendFunc GL_ONE GL_ONE
        rgbGen wave sin 0.9 0.1 0.1 0.1
    }
}

models/players/quigon_otj/torso_blue
{
	surfaceparm	metalsteps
	q3map_nolightmap
	sort	seeThrough
    {
        map models/players/quigon_otj/torso_blue
        blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
        depthWrite
        rgbGen lightingDiffuse
        alphaGen wave sin 0.7 0.1 0.1 0.1
    }
    {
        map models/players/quigon_otj/blue_glow
        blendFunc GL_ONE GL_ONE
        rgbGen wave sin 0.9 0.1 0.1 0.1
    }
}

Robed:
Code:
        blendFunc GL_ONE GL_ONE
        rgbGen wave sin 0.9 0.1 0.1 0.1
    }
}

models/players/quigon_otj/legs_blue
{
	surfaceparm	metalsteps
	q3map_nolightmap
	sort	seeThrough
    {
        map models/players/quigon_otj/legs_blue
        blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
        depthWrite
        rgbGen lightingDiffuse
        alphaGen wave sin 0.7 0.1 0.1 0.1
    }
    {
        map models/players/quigon_otj/blue_glow
        blendFunc GL_ONE GL_ONE
        rgbGen wave sin 0.9 0.1 0.1 0.1
    }
}

models/players/quigon_otj/robe_blue
{
	surfaceparm	metalsteps
	q3map_nolightmap
	sort	seeThrough
	cull	disable
    {
        map models/players/quigon_otj/robe_blue
        blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
        depthWrite
        rgbGen lightingDiffuse
        alphaGen wave sin 0.7 0.1 0.1 0.1
    }
    {
        map models/players/quigon_otj/blue_glow
        blendFunc GL_ONE GL_ONE
        rgbGen wave sin 0.9 0.1 0.1 0.1
    }
}

models/players/quigon_otj/torso_blue
{
	surfaceparm	metalsteps
	q3map_nolightmap
	sort	seeThrough
    {
        map models/players/quigon_otj/torso_blue
        blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
        depthWrite
        rgbGen lightingDiffuse
        alphaGen wave sin 0.7 0.1 0.1 0.1
    }
    {
        map models/players/quigon_otj/blue_glow
        blendFunc GL_ONE GL_ONE
        rgbGen wave sin 0.9 0.1 0.1 0.1
    }
}


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