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Old 02-14-2006, 12:24 AM   #7
Commander, Rogue Squadron
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Join Date: Jul 2002
Location: Ithaca, NY
Posts: 2,320
Decompiling (coverting .bsp files to .map files) is a sort of back-door process that's prone to losing map information and screwing things up in general.

You can recompile using the -onlyents flag to change the positions of entities within a map (spawn points, pickups, etc), but I don't think that'll work with teleports since they require brushwork (a trigger_teleport).

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