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Old 03-07-2006, 10:34 AM   #11
Junior Member
Join Date: Jan 2006
Location: Lenexa, Kansas (suburb of Kansas City)
Posts: 264
haard, that's a good idea. using one frigate with shield boost to draw fire, I'll try that in multiplayer. In single player campaign games I don't EVER buy fighters. They are not needed against the AI, and the AI seems to give priority to destroying them. I buy a few bombers, but I keep them with my ground assault force, just for bombing runs in ground combat. I don't ever bring bombers into space combat, unless it's near the end of the game and I want to clear up some pop cap points to build cruisers. Of course, skirmish and multiplayer are a different story, and require a different tactic.

Gary Swift (aka gswift)
Lenexa, Kansas USA

You can try to monkey-proof your program, but you'll never monkey-proof the monkey.
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