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Old 03-10-2006, 05:11 AM   #10
Orao
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Join Date: Jan 2006
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Quote:
I.e., how does the engine know what mesh to use for what purpose? Is it determined by its name? By the unknown data? By a reference in an XML file? Etc Etc.
In XML files you have the explicite filename with alo extension which tells what file will be used.

An exemple for victory

<Space_Model_Name>EV_VictoryStarDestroyer.alo</Space_Model_Name>



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