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Like I said before, I'm waiting for the file format to be fully documented before I even start writing the plugin (what's the sense of having a Super Star Destroyer if it can't do anything?).
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Well we know that some of the hardpoints are easy enough to mimic, all we have to do is use the same lines that are on the standard meshes as a base,
IE: HP_F-L_BONE, HP_F-R_BONE, HP_M-L_BONE, HP_M-R_BONE, HP_M-C_BONE, HP_E_BONE , SPAWN_00
And collision meshes wouldnt be hard either, just simply follow the same rule for doing those, Im not going to post the code cause everyone has the code already... but if you want, I can help you test your plugin with Max 5... its just an Idea.
EO