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Old 04-19-2006, 05:56 AM   #11
destruk
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Join Date: Apr 2006
Posts: 7
Old technology? Releasing a product that works, the first time, without needing to release 2 updates in the first week to correct mistakes that were missed by beta testing/QA? The actual release process has been unchanged. Perhaps what you mean to refer to, is that it's an 'entirely' new engine with the same pathing problems and gameplay logic errors. And nobody knows what the mod tool package will encompass. If they're going all out allowing for custom ship types, complete stat editing, map editing, AI tactics editing, then sure, it will take a lot of time. For now I think we'd be happy with a standard map editor using existing skins and a text editor to modify existing units, which wouldn't take 3 months to kick out to the public. But we'll see when/if there is one to begin with.
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