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Old 04-21-2006, 03:32 PM   #52
stoffe
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Quote:
Originally Posted by ChAiNz.2da
A fellow MAC user, good to see ya'
Yeah, same process.. drag-n-drop.. that is unless the mod uses the TSLPatcher which has an .exe executable...
I'd make a Mac version of the Patcher if I could, but unfortunately I know nothing about Macintosh-programming. The last time I used a Mac for any significant length of time was when I retired my old PowerMac 6100/60 and bought a PC, about 8 years ago. I'd imagine pretty much nothing is the same since MacOS X arrived.

If you use a mac and run into a mod that comes with TSLPatcher for installation you'd have to merge it manually with whatever tools are available for 2DA and GFF editing. You can read what changes the Patcher would apply by opening the changes.ini file with a text editor, and then apply those changes by hand.

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