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Old 05-02-2006, 08:29 PM   #2
MDN14
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Join Date: Sep 2003
Posts: 159
make the brushes for the propeller and put an origin brush where you want the rotation point to be. Then select all of the brushes and origin brush and make them into a func_rotatable. Then just read the entity window stuff for info on how to change different paramaters of the entity.
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