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Old 05-16-2006, 01:00 AM   #3
wedge2211
Commander, Rogue Squadron
 
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Join Date: Jul 2002
Location: Ithaca, NY
Posts: 2,320
A great way to keep the small-scale Rebel raids down is to build two Mauler squadrons on each planet. As soon as tactical combat starts for a raid, give all the Maulers an emergency move order (double-click) just past the Rebel landing zone. If the Rebel raid consists of infantry, they'll be dead as soon as they hit the dirt.

I typically try to build a barracks and light factory on each planet, so I get some free stormies to capture build pads and some free AT-ST's to squish infantry. If money is tight, I just build the factory and I move a few squads of troopers in, but use them only for capturing build pads and keep them out of direct combat.

Here's a space trick: for each pair of planets connected by a trade route, you only need one defensive fleet. You can zip it between the connected planets before any attack fleet comes in--just keep an eye out for the "Rebel fleet incoming at ___" message. (Against a human opponent, this would be worthless, because they jsut have to split their attack into a two-pronged force to counter it.)

I like using Boba Fett on land to fly over the enemy base so I can target it for a bombing run.


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