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Old 05-18-2006, 12:24 AM   #38
Commander, Rogue Squadron
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Join Date: Jul 2002
Location: Ithaca, NY
Posts: 2,320
Originally Posted by Master Nikolaos
There's something I'm curious about, why do there have to be so many AI zones in the maps, couldn't it just be some for passable terrain and other's for impassable?
Because hover units and speeders can cross some otherwise impassable terrain; you need to differentiate them so that 2M's and T4-B's can zip across water and so that airspeeders can fly over the high mountains.

Can anyone address my earlier question about map size?

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