Thread: Ok I need help
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Old 05-29-2006, 08:21 PM   #4
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Join Date: Jul 2002
Location: Adanac
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1.Make sure your .skin file has the same name as your .md3 file

Let's say i make a saber called psyko.md3, the .skin file will be named and contain the name of the model followed by the texture path like this:


2.saber_w is the default name given to your object in 3d max (check the name in md3viewer)

place the .skin and texture in the model's path, in this case:

3.Load the model into md3view and import the skin (go to file then import skin), then write a .glm or .md3 with the new skin applied.

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