Thread: NPC behavior
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Old 06-11-2006, 12:00 AM   #14
MeleeMaster's Avatar
Join Date: May 2006
Posts: 158
Guys, I dont necesarily mean coding completely new AI but rather making it so the game would assign premade AI to certain npcs. Is there any way to get the game assign (premade) certain AI to certain melee using npcs? Because as far as I know the game mixes and matches AI for my melee users. For example my cultist likes to constantly force lightning and push me and then when I get up close take a few cheap shots with his hands while a new wookie npc I made that uses melee cant seem to move from the exact spot from where I spawn him.

Your auto-blocking is in vain! Only SP source code modification can allow you to block my desann-style attacks without being staggered now!
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