Thread: NPC behavior
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Old 06-12-2006, 01:56 PM   #21
razorace
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Join Date: May 2002
Posts: 9,176
Oh, ok. Your problem sounds like a navigation problem more than the AI behavior that is being used. Did you try these different npcs at the same location on your map?

The reason why I ask is because the NPCs heavily rely on the NPC waypoint system to be able to navigate more than a few feet from their spawning location. In additon, you can ICARUS scripting to make them do patrols and so on.

As for the melee/class behavior situation, I actually looked it up and here's what I discovered....
Class Reborn + Melee = Jedi AI
Enemy Team + Themals OR Melee = Gran AI
Friend Team = Whatever AI the NPC's class is

I know, it's a bit weird, but that's how the SP code is configured. I hope that helps.

P.S. Please use more paragraphs. One giant paragraph is very hard to read.


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