Oh, ok. Your problem sounds like a navigation problem more than the AI behavior that is being used. Did you try these different npcs at the same location on your map?
The reason why I ask is because the NPCs heavily rely on the NPC waypoint system to be able to navigate more than a few feet from their spawning location. In additon, you can ICARUS scripting to make them do patrols and so on.
As for the melee/class behavior situation, I actually looked it up and here's what I discovered....
Class Reborn + Melee = Jedi AI
Enemy Team + Themals OR Melee = Gran AI
Friend Team = Whatever AI the NPC's class is
I know, it's a bit weird, but that's how the SP code is configured. I hope that helps.
P.S. Please use more paragraphs. One giant paragraph is very hard to read.
---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder