For you info, all you have to do to replace animations is copy and paste certain numbers in the animation.cfg file. All it requires to make certain animations faster is to up their frame speed in the animation.cfg file. In order to make enemies fly farther after doing a punch kata or choke and throw kata I would need to edit the animation of them going flying. What I mean by a flurry of punches is the ability to keep constantly doing a repeated punch. You'll see. All it takes to make punches or kicks faster is editing the weapons.dat and all it takes to make new ammo is editng pf the items.dat (melee will use pre-existing ammo though). Just trust me, none of this requires code changes or new code. Need I say more?
Your auto-blocking is in vain! Only SP source code modification can allow you to block my desann-style attacks without being staggered now!