Thread: NPC behavior
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Old 07-06-2006, 09:17 AM   #26
MeleeMaster
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Join Date: May 2006
Posts: 158
Razorace said how the SP AI code works as seen above but there's one problem. Whenever I try and make a friendly npc that uses melee, they all suck. And no matter what class I give them they act exactly the same. No matter what stats I give them. They all act EXACTLY the same, and the AI I'm stuck with for them sucks.

EDIT:Why are NPCs so freaking complicated? Also after looking around in the MP SDK some I saw a lot of files talking about NPCs (not bots, NPCs).


Your auto-blocking is in vain! Only SP source code modification can allow you to block my desann-style attacks without being staggered now!

Last edited by MeleeMaster; 07-06-2006 at 10:49 AM.
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