Now we unhide the mesh pressing the button “unhide” in the Selection roll-out menu.
Now with the Face selected and the “Create” button enabled we create faces on all the holes in the mesh, remember to build the faces anti-clockwise.
All this should be done with the other meshes too, feets and hands. It appears Lord Spartan and me have some homework to do.
That is it for now, next part we will add it to the base mesh, and we will see how to merge pieces of different models together to have a body model, so a little more of modeling.